ASUS TUF Gaming GeForce RTX 5070 Ti OC is a premium custom design graphics card based on NVIDIA’s latest performance-segment graphics card. For the RTX 5070 Ti, the TUF Gaming line of graphics cards are positioned between the company’s SFF-Ready Prime series, and the high-end ROG Strix series. In its latest generation, the ASUS TUF Gaming carries forward its rustic industrial product styling from its past two generations. The Vented Exoskeleton is built on the idea of exposing as much of the heatsink underneath outside as possible, with the cooler shroud providing structural support. The cooler also debuts innovations such as the company’s latest Axial-Tech fans that it shares between the TUF Gaming and ROG Strix cards (albeit with slightly different impeller shape), a new phase-change thermal pad for the GPU, a moisture-resistant PCB surface treatment, and dual-BIOS.
The new GeForce RTX 5070 Ti is located in a gray area between the performance and enthusiast segments. The RTX 5080 from last month was squarely enthusiast, the RTX 5070 Ti is a slightly different equation—the GPU isn’t explicitly marketed for 4K Ultra HD gaming, instead putting it in the rather broad 1440p segment that has GPUs priced $400 and above. With a starting price of $750, the RTX 5070 Ti is expected to be a lot more than a 1440p-class GPU. The RTX 5070 Ti should provide plenty of performance for 4K Ultra HD at native resolution, if you know your way around game settings, or can use features such as DLSS.
The new Blackwell graphics architecture debuts a revolutionary new technology called Neural Rendering. It brings the awesome power of generative AI directly into the graphics rendering stack, combining objects created by a generative AI model with conventional raster 3D graphics. This is possible because the GPU is able to accelerate AI models in tandem with rendering graphics, thanks to a hardware scheduling component call the AI Management Processor (AMP). NVIDIA hasn’t refreshed the foundry node on which these GPUs are built, they use the exact same NVIDIA 4N foundry node as the previous RTX 40-series, and so all performance-per-Watt improvements you see are purely a function of the architecture and the new power management technologies being introduced with it.
The new Blackwell streaming multiprocessor (SM) comes with concurrent FP32 and INT32 math capability across all its CUDA cores—on the older Ada SM, only half the cores had INT32 capability. The new shader execution reordering engine is aware of neural shaders and neural objects. The 5th Gen Tensor core comes with FP4 data format support, to increase throughput by trading in precision. The 4th generation RT core comes with even more fixed-function hardware, this time enabling Mega Geometry—a technique to increase the triangle count of ray traced objects by incorporating hierarchical techniques similar to Mega Textures.
DLSS 4 being introduced with Blackwell introduces new Transformer-based AI models replacing the convoluted neural networks (CNNs) of older generations of DLSS. These models handle super resolution (upscaling), ray-reconstruction, and frame generation. With DLSS 4, NVIDIA is introducing Multi Frame Generation (MFG), a technology with which the GPU generates up to three frames following a conventionally rendered one, effectively quadrupling framerates. It’s exclusive to Blackwell because of the new hardware flip-metering component that’s part of the Display Engine.
The RTX 5070 Ti is carved out from the same GB203 silicon powering the RTX 5080, but with 70 out of the 84 SM present on the silicon being enabled, besides 48 MB out of the 64 MB L2 cache present. This works out to 8,960 CUDA cores, 280 Tensor cores, 70 RT cores, 280 TMUs, and 96 ROPs. The memory sub-system is a massive upgrade over the older RTX 4070 Ti. The memory size has been increased to 16 GB, up from 12 GB; the memory bus to 256-bit wide, from 192-bit; and the memory speed is 28 Gbps over the 21 Gbps of the RTX 4070 Ti, resulting in 896 GB/s of memory bandwidth, or a whopping 77% increase in bandwidth. The GPU needs this to run its memory-sensitive AI models.
With its default P-mode (Performance BIOS), the ASUS TUF Gaming RTX 5070 Ti OC runs the GPU at 2588 MHz boost, compared to 2452 MHz reference. There is a software-based OC mode that can drive this further up to 2610 MHz boost. ASUS is pricing the card at $1,000, a massive 33% premium over the $750 NVIDIA baseline.
NVIDIA GeForce RTX 5070 Ti Market Segment Analysis
NVIDIA today debuted the GeForce RTX 5070 Ti, its third release from the RTX 50-series Blackwell generation. The RTX 5070 Ti is positioned in a gray area between the performance and enthusiast segments, given its starting price of $750. Much like the RTX 4070 Ti from the previous generation, NVIDIA does not explicitly recommend it for 4K Ultra HD gaming, instead slotting it in the rather broad 1440p class, but there should be plenty of performance on tap for 4K Ultra HD gameplay at its native resolution if you know your way around game settings, or make the NVIDIA App find the best settings for you. Then there’s always DLSS, and Blackwell introduces DLSS 4 with Multi Frame Generation and image quality improvements in all performance presets thanks to a new Transformer-based AI model at the helm of upscaling. There is no first-party RTX 5070 Ti Founders Edition card from NVIDIA, the company instead sent us the MSI RTX 5070 Ti Ventus 3X, a card priced at the $750 MSRP.
The new GeForce RTX 5070 Ti has a lot in common with the enthusiast-segment RTX 5080 which we reviewed late last month. For starters, the two cards share the same GB203 silicon, and while the RTX 5080 maxes this out, the RTX 5070 Ti is cut down from it. The GB203 silicon physically has 84 streaming multiprocessors (SM), all of which are enabled on the RTX 5080. The RTX 5070 Ti enables 70 out of these 84. Besides the newer architecture, this is a fairly big increase from the previous generation RTX 4070 Ti, which has 60 SM; even its refresh RTX 4070 Ti Super comes with 66 SM, a wee bit shy of the RTX 5070 Ti. With 70 SM on tap, the RTX 5070 Ti enjoys 8,960 CUDA cores, 280 Tensor cores, 70 RT cores, and 280 TMUs. The card gets 96 out of the 112 ROPs present on the GB203, and 48 MB out of the 64 MB present. The RTX 5070 Ti maxes out the 256-bit GDDR7 memory bus of the GB203, just like the RTX 5080, and gets 16 GB of memory—an increase from the 12 GB and 192-bit GDDR6X of the RTX 4070 Ti. The swanky new GDDR7 memory runs at 28 Gbps compared to 30 Gbps on the RTX 5080. The memory bandwidth is hence 896 GB/s compared to the 960 GB/s of its bigger sibling. The final two differentiators between the two are GPU frequencies and total graphics power, with the RTX 5070 Ti boosting up to 2432 MHz, with a 300 W TGP, compared to the 360 W of the RTX 5080.
Much like the RTX 5080 and RTX 5090 launched before it, the RTX 5070 Ti comes with several new technologies thanks to the new Blackwell graphics architecture it’s based on. To begin with, it implements Neural Rendering, a feature that brings the awesome power of generative AI directly to the graphics rendering pipeline. The GPU now has the ability to run a generative AI model in tandem with rendering graphics thanks to a new hardware scheduler on these chips, called the AI Management Processor (AMP). Neural Rendering allows certain objects created by the generative AI to be combined with conventional raster 3D graphics, just like RTX brings real time ray traced objects to it. This should vastly improve realism in games. The new Blackwell generation SM comes with concurrent FP32 and INT32 math capability on all CUDA cores, the previous generation Ada only had INT32 capability on half the cores in an SM. The shader execution reordering mechanism is now aware of neural shaders. The 5th generation Tensor cores come with FP4 data format capability, which should max out throughput by trading in precision. The new RT cores come with even more hardware-based components, and are ready for Mega Geometry, which vastly improves the poly count of ray traced objects using hierarchical techniques resembling Mega Textures.
Then there are DLSS 4 and Multi Frame Generation. NVIDIA updated the AI model at the heart of the DLSS upscaler to one based on more advanced Transformers, instead of an older convoluted neural network (CNN). The new Transformer based model is more accurate, and hence there are image quality uplifts to be expected in all performance presets. NVIDIA introduced a new hardware component with Blackwell called Display Flip Metering, with which Blackwell implements Multi Frame Generation, or the ability for the GPU to generate up to three consecutive frames from a single conventionally rendered one, effectively quadrupling frame rates. While the Transformer models for upscaling and ray-reconstruction are available even for older RTX 40-series and RTX 30-series GPUs, Multi Frame Generation is exclusive to the RTX 50-series.
The MSI RTX 5070 Ti Ventus 3X is a simple yet elegant looking piece of hardware, which meets NVIDIA’s SFF-Ready spec thanks to its relatively compact dimensions of 30 cm length, 4.9 cm thickness, and 12 cm height. The card features a silver+black two-tone cooler shroud with a design resembling that of the RTX 20-series Founders Edition cards. Three axial flow fans ventilate an aluminium fin-stack heatsink, which pulls heat from the GPU over a sold metal baseplate (instead of a vapor chamber). The card comes with a minor factory overclock of 2482 MHz, compared to 2452 MHz reference. Although this card is launching at $750, you can expect post-launch real world pricing to be much higher. I hope NVIDIA is paying attention to the fact that Grand Theft Auto 6 is launching on consoles first, the PC release will likely come year(s) later, and overpriced PC hardware isn’t going to help the platform.
NVIDIA GeForce RTX 5070 Ti Market Segment Analysis
Taiwan-based peripherals brand Ducky has been around for longer than the vast majority of other keyboard outfits, to the point where we also see some larger companies collaborate with Ducky to put out special editions. We’ve covered plenty of Ducky products in the past, including its foray into the custom keyboard world with the ProjectD series. Before that, we saw the entry of “Quack Mechanics,” a sorely needed feature set that helped bring Ducky keyboards on parity with the highly competitive Chinese keyboard scene. You’ll notice a common theme with Ducky keyboards has been early adoption of new Cherry switches, and Ducky has remained one of Cherry’s prized partners over the years. All this is within the realm of mechanical keyboards though, and things are rapidly changing with magnetic switches and Hall effect keyboards taking over the enthusiast gaming keyboard market. Today we look at Ducky’s answer to magnetic switches with the brand new One X inductive switch keyboard series that releases the day this review is published.
Ducky first showed the One X at Computex this year, and we found out then that this was shaping up to be the world’s first announced inductive switch keyboard. This differs from magnetic switch keyboards in that these inductive switches do not need a dedicated sensor per switch, with inductive coils in the PCB helping cater to all the switches collectively, as well as on a per-switch basis. This is new tech that has greater potential than HE switches thus, allowing keyboards to offer similar features including customizable actuation, rapid trigger, multiple functions per switch etc. at a lower cost. There’s also more room for experimentation with other features thus—literally—including different forms of lighting and even finer control over analog switch output. This isn’t to say the Ducky One X will be the keyboard to do everything, yet Ducky has already laid a solid foundation by adopting a web-based configurator for easier user-based customization and adding feature updates over time. The One X comes in two sizes—100% and 60%—as well as two colors each in black and white. Ducky has kindly provided a review sample of the 100% size One X to TechPowerUp at my request, and let’s begin our review with a look at the product specifications in the table below.
Specifications
Ducky One X Inductive Keyboard (Full-size)
Layout:
108-key, 100% form factor in a modified US ANSI layout
Material:
ABS plastic case, PBT plastic keycaps, metal plate, foam and silicone sheets
Macro Support:
Yes
Dimensions:
452 (L) x 150 (W) x 41 (H) mm
Weight:
1.6 kg / 3.54 lbs
Wrist Rest:
No
Anti-ghosting:
Full N-Key rollover USB and 2.4 GHz, 6KRO with Bluetooth
AverMedia, headquartered in Taiwan, is one of the largest and most recognizable brands concerning video capture and content creation products. The company’s range of capture cards targets both PC and console gamers, with AverMedia also offering audio products in the form of soundbars, speakerphones, microphones, webcams, as well as streaming and capture software.
The AVerMedia X’Tra Go GC515 is a unique proposition from AverMedia. It offers docking and gameplay capturing capabilities to devices that output video via USB-C instead of HDMI. It serves as a dock for your handheld PC, Nintendo Switch, or any other device that outputs video over USB-C (tablets, smartphones). The GC515 can also capture videos from those devices without needing an additional PC, with just a push of a button, thanks to an inbuilt capture card.
So, how does it all work, and is the GC515 something you should consider getting if you’re a handheld-focused content creator or simply someone who likes to capture gameplay videos from their handheld gaming PC, Nintendo Switch, or phone? Find out in our review. Before we start, I’d like to thank AverMedia for sending a review sample.
AVerMedia X’Tra Go GC515
Ports:
2x USB-A 3.2 Gen 1 5 Gbit/s 1x USB-C 65 W USB PD 1x USB-C for connecting the dock to devices 1x USB-C for connecting the dock to a PC 1x HDMI 2.0 (4K@60 Hz) 1x 3.5 mm audio jack 1x SD card slot
Cables:
1x USB-C to USB-C 10Gbit/s data cable 1x HDMI 2.0 cable 1x USB-C to USB-A cable for connecting GC515 to a PC
Established in 2019 by the original founding team of Zowie, VAXEE is a peripherals company and shop platform. Originally conceived in 2010 as a collaboration between Zowie’s product manager Xanver Tseng and famous CS player Emil “HeatoN” Christensen, the EC2 went on to become one of the most popular right-handed ergonomic designs. Now being the CEO of VAXEE, Xanver Tseng has revisited this shape with the E1, with the only notable difference being a shorter and more rounded rear. Much like the XE-S Wireless, the E1 Wireless adopts a different internal design to achieve a much lower weight compared to earlier VAXEE wireless releases, ending up at 60 g. For the sensor, PixArt’s latest PAW3950 sees use, and the included USB High-Speed dongle enables polling rates of up to 4000 Hz in wireless operation. VAXEE cites up to 110 hours of battery life using 1000 Hz, and up to 30 hours using 4000 Hz. Same as previous VAXEE releases, the E1 Wireless utilizes Huano switches for the main buttons, while the mechanical scroll wheel encoder comes from ALPS. As always, configuration is done on-device using various buttons and button combinations. The E1 Wireless is available exclusively through the VAXEE shop in white, black, navy blue, red, pink, blue, and fluorescent green.
Thank you to Lian Li for supplying the review sample.
Lian Li, founded in 1983, has a long and storied history with a reputation for excellence. Although the company was initially slow to enter new market segments, it has recently begun to tackle new challenges and markets head-on. Known for their world-renowned cases, Lian Li also produces fans, coolers, accessories, and power supplies. They continue to stay relevant in an ever-changing industry and are thriving, with recent releases like the UNI FAN P28 proving to be truly excellent performers.
The CPU cooler being reviewed today is Lian Li’s new GA II Lite 360 Performance AIO, which boasts a range of innovative features and an attractive price. Offering daisy-chained fans, clean looks, subtle ARGB lighting and a promise of excellent performance there is a lot to like from a features standpoint. Add in a solid six-year warranty along with coverage for any hardware damage caused by non-man made leaks depending on age is something I am quite surprised but also happy to see. Suffice to say they are making all the right moves, but before we start heaping any real praise it’s time to take a closer look.
Specifications
Manufacturer:
Lian Li
Model:
GA II Lite 360 Performance
Socket Support:
Intel:LGA1851, LGA 1700 AMD: AM5, AM4
CPU Block:
Base Material: Copper
Pump:
RPM: 3800
Radiator:
Dimensions: 397 x 120 x 27 mm Material: Aluminium
Fans:
Model: GF.12F2K5.000B0 Dimensions: 124 x 120 x 28 mm Fan Speed: 200–2500 RPM (max) Fan Airflow: 73.14 CFM Fan Noise: 29.8 dBA
Features:
New copper plate design with increased fin distance Straightened coolant path for increased water flow Pre-installed 28 mm thick high performance PBT fans Noise-optimized 3800 RPM performance pump ARGB illuminated pump with infinity mirror design
Lime Ears is an IEM brand based out of Poland, having made a strong name for itself among many musicians from the region and beyond. It started as a 2-person company in 2012, dedicating the next few years to making custom IEMs that are useful for stage monitoring—the real reason IEMs were made and are named accordingly. While Lime Ears continues to be popular with live performance use, and indeed a lot of its product line is available in custom-fit versions, the audiophile market tends to go with universal-fit models as a safe entry to test the fit and sound signature, since it’s also easier to re-sell/swap compared to a custom-fit one. Lime Ears debuted on TechPowerUp a few years ago with the PNEUMA, which has since been replaced by the newer PNEUMA V2, and today we examine its latest offering that has already been getting rave reviews from customers.
The Lime Ears TERRA is a hybrid driver set of IEMs with six drivers in total—one dynamic driver and five balanced armature drivers in a 4-way crossover. Emil, the proprietor of Lime Ears (guess what the letters E-M-I-L spell backwards?) had me try the TERRA in its final form at CanJam London 2024 before its release, and I was immediately impressed with what he had managed to achieve. This set uses aluminium shells, yet is lighter than some resin shell IEMs. It’s small and comfortable, while also sporting a highly catchy synthetic opal faceplate that looks right in place in a terrarium—hence the name. I tried it again at the Shenzhen International Audio Show in September, and this reaffirmed my interest in the set to where I reached out to Lime Ears and here we are. So let’s dig deeper into the TERRA and see if the hype is justified under more critical listening, and begin our coverage with a look at the product specifications in the table below. Thanks to Lime Ears for providing a review sample to TechPowerUp!
Specifications
Lime Ears TERRA In-Ear Monitors
Shell:
Anodized aluminium shells with synthetic opal faceplate
Cable:
2-strand cable with high-purity copper conductor
Driver Units:
7 mm dynamic driver + five balanced armature drivers
Frequency Response:
20 Hz–25 kHz
Sensitivity:
Not provided
Impedance:
Not provided
Cable Connectors:
4.4 mm TRRRS plug to source + two 0.78 mm 2-pin plugs to IEMs
DAREU is a gaming peripheral company based in China. Clearly modeled after the Logitech G502 and Razer Basilisk V3, the right-handed ergonomic A980 Pro Max comes with several features not present on either of those. While the shell is made of regular ABS plastic, the main buttons pieces are made of magnesium, to improve both click feel and durability. Internally, Kailh GM 8.0 switches are used, coupled with PixArt’s latest PAW3950 sensor, dubbed “AIM-750” by DAREU. Of note is the ability to define lift-off distance separately for lift and landing, similarly to Razer’s Asymmetric Cut-Off. The button layout includes two side buttons and a sniper button, and by designating a dedicated shift button, a secondary set of button mappings can be enabled in the software, and several such profiles may be stored to the on-board memory. On the left side of the mouse, a TFT display is present, which shows the current CPI and polling rate settings along with battery charge status, and button combinations may be used to change these settings. The A980 Pro Max features both 2.4 GHz wireless (NearLink) and Bluetooth, with up to 130 hours of battery life being cited, and polling rates of up to 8000 Hz in wired operation and up to 4000 Hz in wireless operation are supported. Configuration is done in the software, which has the usual options. The A980 Pro Max is available in black, white, or blue.
“Civilization VII” evolves the legendary strategy series, offering fresh mechanics, new gameplay, and greater player freedom. Expanding on its foundations, this installment introduces updated challenges and opportunities across every era of history. There’s also new leaders and wonders, and the tech tree has been revamped, too.
With enhanced AI, refined systems, and immersive details, every decision shapes the course of you civilization. Stunning visuals, intricate maps, and expanded customization provide endless strategic possibilities for players to forge their legacy.
Civilization VII is developed by Firaxis Games, the famous studio behind the series, known for its expertise with strategy games. Built on an updated version of the in-house Civilization engine, the game supports both DirectX 12 and Vulkan. You also get support for AMD FSR 3 upscaling, FSR 1 upscaling and XeSS. Curiously there is no support for any NVIDIA technology—no DLSS, and no frame generation at all. What’s also missing is support for ray tracing.
This review will evaluate the performance of Civilization 7 across a wide range of contemporary graphics cards, compare image quality settings, and analyze the game’s VRAM usage to provide insight into the hardware requirements needed for an optimal experience.
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Kingdom Come: Deliverance II has landed almost exactly seven years after the original game. Henry of Skalitz is now a knight and has gathered tons of experience as a personal bodyguard of Hans Capon of Rattay. But due to an unfortunate turn of events in the spirit of Metroid games, he will be stripped of his armor, personal possessions, and skills, left to return to his former glory on his own in the new open world map Kingdom Come: Deliverance II takes place in.
The game is a massive improvement over the original, bringing streamlined but quite demanding and somewhat janky swordplay that still works, in our opinion, better on a controller. Tons of new quests, and even more choices await the player. Visuals have also been extensively overhauled. Another piece of good news is that the sequel is in a much better place, performance-wise, than the first game was at launch.
The digital recreation of 15th-century Bohemia was built using CryEngine, with Warhorse Studios deciding to avoid implementing demanding ray tracing effects. Despite this, Kingdom Come: Deliverance II looks mostly fantastic with only a few visual effects, such as reflections and ambient occlusion, being noticeably below what you can achieve with ray tracing. On the other hand, while detailed, character models look stiff and lack good animations. Lastly, settlements are less impressive than forests and open meadows but still look more than decent.
The game supports FSR and DLSS (you can force enable-DLSS 4 upscaling inside the NVIDIA app), but there’s no support for frame generation.
This handheld performance review will evaluate the performance of Kingdom Come: Deliverance II on the two most popular handheld gaming PCs at the moment, Steam Deck, and ASUS ROG Ally. The following pages also include our thoughts on the out-of-box experience on SteamOS and Windows, optimized settings for both devices, and a ton of screenshots.