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Warframe 1999 Launch Introduces Swathe of New Content and New Cinematic Quest

On the morning of the launch of Warframe 1999, the ambitious 90s-themed update and story expansion for sci-fi-fantasy looter-shooter Warframe, Digital Extremes published the update notes for Warframe 1999, which launched in the morning of December 13. Warframe 1999 introduces a new tile-set, called Höllvania, alongside its companion cinematic quest, which will send players back in time to discover the Protoframes and help find the Protoframe creator, Albrecht Entrati. Players will form part of an underground resistance team alongside the Protoframes, although players will not play as the Protoframes or even their own Warframes in 1999. Instead, players will travel to Höllvania and complete the new Hex quest as Drifter. Höllvania has its own seasons, and players will enter the new area in winter.

The update also adds new quests and mission types in the new map, which see players hunt down and stop the Techrot and Scaldra in a number of classic Warframe game modes, including assassination, exterminate, and Warframe’s first PvPvE mode. Along with the new game modes, there is also a new Warframe—appropriately called Cyte-09, sticking with the 90s theme—who looks to be something of an all-rounder, thanks to his abilities. Cyte-09 also drops with his own signature rifle, the Reconifex, which applies a heat effect and reload speed buff on timed reloads, and the Vesper77 secondary, which appears to be a critical-based sidearm that highlights weak points when aiming down the sights. There are also a number of changes coming to Warframe’s core gameplay, including the introduction of the Atomicycle motorcycle, which will be available for all open maps, and the long-awaited Nyx and Trinity reworks. Find out more about the more minor changes in the full Warframe 1999 patch notes.

Cyte-09’s Abilities:

Passive
Each Weak Point Kill permanently increases Cye-09’s Weak Point Critical Chance by 1% up to 300%.

Ability 1: Seek
Plant an antenna that projects a forward wave scan. Detected enemies take increased Weak Point Damage, and become visible through walls. Weapons gain Punchthrough.

Ability 2: Resupply
Throw two Elemental Ammo Packs that instantly refill the active weapon’s magazine, while granting the weapon an additional instance of the selected Elemental Damage and Status Effect. Reload clears the effect. Sniper Rifles gain extra damage.
Hold the ability to select the Elemental Damage type.
Resupply is Cyte-09’s Railjack Tactical ability.

Ability 3: Evade
Jump backwards and become invisible for a short duration. Killing enemies extends the duration and heals Cyte-09.
Evada is Cyte-09’s subsummable Helminth ability. It is altered to have a capped maximum duration of 25 seconds.

Ability 4: Neutralize
Summon the Neutralizer, Cyte-09’s exalted Sniper Rifle. Bullets ricochet off Weak Points to seek out other nearby Weak Points. Alt fire lobs a Cold grenade that completely freezes enemies.

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(PR) CoolIT Systems Continues to Expand Manufacturing Capabilities

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‘, }); }); } loadjs.ready([‘jquery’, ‘fancybox’, ‘swiper’], function() { attachLightbox(‘a[data-fancybox]’); if ($(window).width()<600) { $(‘.imgcontainer’).each(function() { var $this=$(this); if (($this.find(‘a’).length==1) || ($this.find(‘a’).length>7)) return; $this.addClass(‘swiper-container’); $this.find(‘a’).addClass(‘swiper-slide’).css(‘width’, ‘auto’).wrapAll(”); $this.find(‘.swiper-wrapper’).after(”); new Swiper ($this.eq(0), { slidesPerView: ‘auto’, slidesPerGroup: 1, spaceBetween: 15, pagination: { el: ‘.swiper-pagination’, clickable: true } }); }); } $(‘.newspost’).on(‘click’, ‘.spoiler > .button, .spoiler > a’, function(e) { e.preventDefault(); $(this).next(‘div’).toggle(); }); $(‘.newspost’).on(‘click’, ‘.ispoiler’, function(e) { e.preventDefault(); $(this).find(‘div’).css(‘filter’, ”); $(this).removeClass(‘ispoiler’); }); $(‘.contnt’).on(‘click’, ‘.newspoll_btn’, function() { popup.Show(‘TechPowerUp Quick Poll’,’Loading…’); $.get(‘/news-poll/options?id=’+$(this).data(‘id’), function(data) { $(‘#popup_content’).html(data); }); }); }); ]]>

Friday, December 13th 2024

CoolIT Systems (CoolIT), the world’s leader in liquid cooling systems for advanced computing, is continuing to invest in its manufacturing capabilities to support the surging demand for liquid cooling of AI systems. Along with a 25x capacity expansion in a new Calgary, Canada manufacturing facility, CoolIT recently hired Scott Hudson as Vice President of Quality to lead the company’s development of world-class quality operations and systems.

“As the leader in direct liquid cooling for over two decades, our customers expect leading performance and reliability from CoolIT products,” said CoolIT’s COO Patrick McGinn. ” Adding Scott as CoolIT’s VP of Quality reinforces CoolIT’s commitment to developing best-in-class quality standards for liquid cooling products.” Scott joins CoolIT from Celestica, where he led the company’s global quality strategy for all business segments across over 30 sites. His career spans three decades of quality leadership roles in the worldwide computer hardware industry, overseeing multi-site operations in North America, Asia and Europe.

“Ensuring the culture of quality permeates all aspects of our business and our relationships with suppliers, customers, and technology partners is central to my mission, as well as CoolIT’s continued leadership in liquid cooling,” emphasized Scott.

CoolIT’s end-to-end direct liquid cooling products are essential to operating current and future generations of AI data centers. The company’s investments in manufacturing support the rapid build-out of production capacity to support the world’s top AI cloud service providers and leading semiconductor and server manufacturers.

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Former Dauntless Associate Producer Criticizes ‘Awakening’ Update for “Gutting” Core Mechanics

We recently reported on the overwhelmingly negative response from the Dauntless community after the game’s latest Awakening update and Steam launch. Now, Jessie Leigh Gagnon, a former Phoenix Labs developer and the former associate producer for Dauntless, has also weighed in on the current state of the game and the changes introduced by the indie developer. According to Gagnon’s post on LinkedIn, the creative team that birthed Dauntless and maintained it before Phoenix Labs’s dark times “never would have made decisions that are so blatantly not player focused.” She seemingly attributes the disastrous Steam launch and poor decision-making that led to the maligned update to the studio’s new ownership.

According to Gagnon’s description, when Dauntless was first launched, Phoenix Labs was an indie studio in the true sense. It was a group of passionate developers who simply wanted to create something fun. In this case a Monster Hunter-like game that wasn’t locked to the Nintendo DS and didn’t force its players to deal with “aching hands, cumbersome inventory management, and a lore that wasn’t super approachable.” Since then, though, Phoenix Labs has been through the wringer and lost much of its original creative talent and many of its former executives, supposedly all culminating in a game that seems to have put monetization before all else.

Gagnon goes on to plead with Phoenix Labs to correct course and focus on what made the ARPG what it is, stating that the “core gameplay and crafting mechanics” had been “gutted” in the recent update.

Dauntless today is no longer Free to Slay. They’ve gutted the core gameplay and crafting mechanics. The essence of the Slayers (who I named just over ten years ago), has been, in fact, slayed to ribbons. We never would have made decisions that are so blatantly not player focused.

I have the privilege of working in academia now, where I can be open and honest about my opinions on other games – and this is the time for me to speak up and say DO BETTER WITH DAUNTLESS. Please, if not for us creators, FOR THE PLAYERS.

Phoenix Labs was owned by a Singaporean company, Garena, between 2020 and 2023, when it was announced that an “investor-backed buyout” would place the game studio in the hands of its management team. It was never really revealed who the investors backing the management team were, but what followed was a massive round of layoffs and a management exodus, which included the then CEO and COO. As recently as October 2024, however, Game Developer received a tip that the mysterious buyout was funded by Forte Labs, a blockchain company. After the layoffs that followed the buyout, Dauntless went through a content drought, and two former Phoenix Labs employees who spoke to Game Developer revealed that Neil Young, the interim CEO who was in charge after the Forte take-over, “didn’t share the creative values” of Phoenix Labs.

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(PR) Marvell Announces Breakthrough Custom HBM Compute Architecture to Optimize Cloud AI Accelerators

Marvell Technology, Inc., a leader in data infrastructure semiconductor solutions, today announced that it has pioneered a new custom HBM compute architecture that enables XPUs to achieve greater compute and memory density. The new technology is available to all of its custom silicon customers to improve the performance, efficiency and TCO of their custom XPUs. Marvell is collaborating with its cloud customers and leading HBM manufacturers, Micron, Samsung Electronics, and SK hynix to define and develop custom HBM solutions for next-generation XPUs.

HBM is a critical component integrated within the XPU using advanced 2.5D packaging technology and high-speed industry-standard interfaces. However, the scaling of XPUs is limited by the current standard interface-based architecture. The new Marvell custom HBM compute architecture introduces tailored interfaces to optimize performance, power, die size, and cost for specific XPU designs. This approach considers the compute silicon, HBM stacks, and packaging. By customizing the HBM memory subsystem, including the stack itself, Marvell is advancing customization in cloud data center infrastructure. Marvell is collaborating with major HBM makers to implement this new architecture and meet cloud data center operators’ needs.

The Marvell custom HBM compute architecture enhances XPUs by serializing and speeding up the I/O interfaces between its internal AI compute accelerator silicon dies and the HBM base dies. This results in greater performance and up to 70% lower interface power compared to standard HBM interfaces. The optimized interfaces also reduce the required silicon real estate in each die, allowing HBM support logic to be integrated onto the base die. These real-estate savings, up to 25%, can be used to enhance compute capabilities, add new features, and support up to 33% more HBM stacks, increasing memory capacity per XPU. These improvements boost XPU performance and power efficiency while lowering TCO for cloud operators.

“The leading cloud data center operators have scaled with custom infrastructure. Enhancing XPUs by tailoring HBM for specific performance, power, and total cost of ownership is the latest step in a new paradigm in the way AI accelerators are designed and delivered,” said Will Chu, Senior Vice President and General Manager of the Custom, Compute and Storage Group at Marvell. “We’re very grateful to work with leading memory designers to accelerate this revolution and, help cloud data center operators continue to scale their XPUs and infrastructure for the AI era.”

“Increased memory capacity and bandwidth will help cloud operators efficiently scale their infrastructure for the AI era,” said Raj Narasimhan, senior vice president and general manager of Micron’s Compute and Networking Business Unit. “Strategic collaborations focused on power efficiency, such as the one we have with Marvell, will build on Micron’s industry-leading HBM power specs, and provide hyperscalers with a robust platform to deliver the capabilities and optimal performance required to scale AI.”

“Optimizing HBM for specific XPUs and software environments will greatly improve the performance of cloud operators’ infrastructure and ensure efficient power use,” said Harry Yoon, corporate executive vice president of Samsung Electronics and head of Americas products and solutions planning. “The advancement of AI depends on such focused efforts. We look forward to collaborating with Marvell, a leader in custom compute silicon innovation.”

“By collaborating with Marvell, we can help our customers produce a more optimized solution for their workloads and infrastructure,” said Sunny Kang, VP of DRAM Technology, SK hynix America. “As one of the leading pioneers of HBM, we look forward to shaping this next evolutionary stage for the technology.”

“Custom XPUs deliver superior performance and performance per watt compared to merchant, general-purpose solutions for specific, cloud-unique workloads,” said Patrick Moorhead, CEO and Founder of Moor Insights & Strategy. “Marvell, already a player in custom compute silicon, is already delivering tailored solutions to leading cloud companies. Their latest custom compute HBM architecture platform provides an additional lever to enhance the TCO for custom silicon. Through strategic collaboration with leading memory makers, Marvell is poised to empower cloud operators in scaling their XPUs and accelerated infrastructure, thereby paving the way for them to enable the future of AI.”

Marvell and the M logo are trademarks of Marvell or its affiliates. Please visit www.marvell.com for a complete list of Marvell trademarks. Other names and brands may be claimed as the property of others.

This press release contains forward-looking statements within the meaning of the federal securities laws that involve risks and uncertainties. Forward-looking statements include, without limitation, any statement that may predict, forecast, indicate or imply future events, results or achievements. Actual events, results or achievements may differ materially from those contemplated in this press release. Forward-looking statements are only predictions and are subject to risks, uncertainties and assumptions that are difficult to predict, including those described in the “Risk Factors” section of our Annual Reports on Form 10-K, Quarterly Reports on Form 10-Q and other documents filed by us from time to time with the SEC. Forward-looking statements speak only as of the date they are made. Readers are cautioned not to put undue reliance on forward-looking statements, and no person assumes any obligation to update or revise any such forward-looking statements, whether as a result of new information, future events or otherwise.

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(PR) GameMax Introduces GS SFX Gold Series PSU with ATX 3.1 and PCIe 5.1 Standards

GameMax, an emerging brand of PC gaming components including gaming cases and power supply units, proudly announces the GS SFX Gold Series power supply units featuring ATX 3.1 and PCIe 5.1 standards. The GameMax GS SFX Gold Series features native 12V-2×6 connectors for the latest NVIDIA RTX graphics cards. The GS SFX Gold Series is available in 650 W, 750 W, and 850 W models—all of which are available in black and white colors to color-match your PC build!

The circuit design features advanced Active PFC, Half-Bridge LLC Resonance, Synchronous Rectification, and DC-DC topology to ensure high performance and efficiency particularly to the +12V rail for graphics cards. The GS SFX Gold Series PSU’s FMD-F161E131B microcontroller intelligently manages the fan with a stop/start function, enabling the fan to stop below 20% load for silent 0 dBA operation.

High Efficiency
The GS SFX Gold Series PSUs achieves 80 Plus Gold certification, offering a conversion efficiency exceeding 90%, ensuring energy savings and optimal performance.
High-Quality and Durable Japanese Capacitors
The GS SFX Gold Series comes equipped with high-quality 105°C Japanese main capacitors that provides stable and reliable power.

HDB Quiet Fan
Uses low-noise Hydraulic Bearing (HDB) fan designed for longevity achieving a lifespan of up to 40,000 hours and resistance to high temperatures.

Clean and Aesthetic
Available in black and white, builders can color-match the GS SFX Gold to their PC build. Its fully modular design minimizes cable use, the 12V-2×6 cable comes with a 90° angled connector that simplifies cable management.

Full Protection
Comprehensive protection features includes OVP, UVP, OPP, OCP, SCP, OTP, and SIP to safeguard the system. The GS SFX Gold Series also meets multiple certifications, including CB, TÜV, CE, and FCC.

Pricing, Warranty and Availability
The GameMax GS SFX Gold Series is available in 650 W, 750 W, and 850 W models, all covered with a 5-year warranty. See pricing below.

  • GS-650G SFX Gold: $114.29 (black), $116.29 (white)
  • GS-750G SFX Gold: $127.69 (black), $129.69 (white)
  • GS-850G SFX Gold: $140.99 (black), $142.99 (white)

For more information, visit the product page.

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(PR) Finalwire Releases AIDA64 v7.50

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Tuesday, December 10th 2024

FinalWire Ltd. today announced the immediate availability of AIDA64 Extreme 7.50 software, a streamlined diagnostic and benchmarking tool for home users; the immediate availability of AIDA64 Engineer 7.50 software, a professional diagnostic and benchmarking solution for corporate IT technicians and engineers; the immediate availability of AIDA64 Business 7.50 software, an essential network management solution for small and medium scale enterprises; and the immediate availability of AIDA64 Network Audit 7.50 software, a dedicated network audit toolset to collect and manage corporate network inventories.

The new AIDA64 update introduces SensorPanel Core template, AVX2 accelerated benchmarks for Intel Arrow Lake processors, and supports the latest graphics and GPGPU computing technologies by AMD, Intel and NVIDIA.

New features & improvements

  • SensorPanel Core template
  • AVX2 accelerated benchmarks for Intel Core Ultra 200 “Arrow Lake” CPU
  • Improved support for Intel “Panther Lake” SoC
  • Irish localization
  • Preliminary support for Intel “Diamond Rapids” and “Nova Lake” processors
  • GPU details for Intel Arc B570 and Arc B580
  • GPU details for NVIDIA H200 NVL
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Intel 0x114 Microcode Could be the Magic Gaming Performance Fix for “Arrow Lake”

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‘, }); }); } loadjs.ready([‘jquery’, ‘fancybox’, ‘swiper’], function() { attachLightbox(‘a[data-fancybox]’); if ($(window).width()<600) { $(‘.imgcontainer’).each(function() { var $this=$(this); if (($this.find(‘a’).length==1) || ($this.find(‘a’).length>7)) return; $this.addClass(‘swiper-container’); $this.find(‘a’).addClass(‘swiper-slide’).css(‘width’, ‘auto’).wrapAll(”); $this.find(‘.swiper-wrapper’).after(”); new Swiper ($this.eq(0), { slidesPerView: ‘auto’, slidesPerGroup: 1, spaceBetween: 15, pagination: { el: ‘.swiper-pagination’, clickable: true } }); }); } $(‘.newspost’).on(‘click’, ‘.spoiler > .button, .spoiler > a’, function(e) { e.preventDefault(); $(this).next(‘div’).toggle(); }); $(‘.newspost’).on(‘click’, ‘.ispoiler’, function(e) { e.preventDefault(); $(this).find(‘div’).css(‘filter’, ”); $(this).removeClass(‘ispoiler’); }); $(‘.contnt’).on(‘click’, ‘.newspoll_btn’, function() { popup.Show(‘TechPowerUp Quick Poll’,’Loading…’); $.get(‘/news-poll/options?id=’+$(this).data(‘id’), function(data) { $(‘#popup_content’).html(data); }); }); }); ]]>

Monday, December 9th 2024

The gaming performance of Intel’s latest Core Ultra 200-series “Arrow Lake-S” desktop processors missed the mark by quite a bit, ending up slower than the 14th Gen Core “Raptor Lake” processors. Adding pressure to Intel is AMD’s recent launch of the Ryzen 7 9800X3D, which extends the company’s leadership in gaming performance, ending up to 12% faster than the top Core Ultra 9 285K at gaming (1080p). The company then announced that it has identified possible reasons why gaming performance of “Arrow Lake” ended up below expectations, and that it’s working on a microcode-level update to the processor.

A discussion in the ASUS ROG Forums sheds light on what this microcode update could be. Allegedly, it’s called the Intel 0x114 Microcode Update, and you can expect it soon in a beta UEFI firmware update from ASUS and other motherboard vendors, which makes it possible that we see a public release of the microcode either by yearend, or in Q1-2025. There’s still no word on the extent of gaming performance gain from this microcode, but if we were to speculate, Intel wouldn’t bother with such an update if it didn’t at least bring “Arrow Lake” to the same gaming performance level as “Raptor Lake,” if not higher.

Source: HotHardware

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ViewSonic Readying a 27-inch 520 Hz OLED Gaming Monitor for CES 2025 Launch

According to the reputable German publication ComputerBase, ViewSonic is preparing to launch an absolute unit of a gaming monitor at CES 2025, which is scheduled to take place in January of next year. The monitor is expected to sport an OLED panel, along with a peak refresh rate of a whopping 520 Hz. The product is also rumored to boast a resolution of 2560 x 1440, which should allow for decent pixel density considering its 27-inch size.

Like many other monitors available currently on the market, yet another unnamed ViewSonic OLED monitor will also boast dual-mode capabilities. Simply put, the monitor will give its user the option to toggle between a high-refresh rate mode with lower resolution, and a high-resolution mode, likely 4K, but with a lower refresh rate. No other details are known at this point, so interested folks will have to wait till next month to know more.

Apart from these offerings, ViewSonic is also expected to introduce a new ColorPro monitor aimed at creative professionals with a 5K panel and Thunderbolt 4 support. The panel is also expected to be extremely color accurate, which is a must-have for professional use. As with the other products, not much else is known about this one either, but more details and pricing information should be available next month. Either way, for those on the hunt for a new monitor, it seems waiting till CES will be a prudent choice.

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F2P Hero Shooter Marvel Rivals Shatters Expectations With Over 400,000 Concurrent Players Less Than 24 Hours After Launch

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‘, }); }); } loadjs.ready([‘jquery’, ‘fancybox’, ‘swiper’], function() { attachLightbox(‘a[data-fancybox]’); if ($(window).width()<600) { $(‘.imgcontainer’).each(function() { var $this=$(this); if (($this.find(‘a’).length==1) || ($this.find(‘a’).length>7)) return; $this.addClass(‘swiper-container’); $this.find(‘a’).addClass(‘swiper-slide’).css(‘width’, ‘auto’).wrapAll(”); $this.find(‘.swiper-wrapper’).after(”); new Swiper ($this.eq(0), { slidesPerView: ‘auto’, slidesPerGroup: 1, spaceBetween: 15, pagination: { el: ‘.swiper-pagination’, clickable: true } }); }); } $(‘.newspost’).on(‘click’, ‘.spoiler > .button, .spoiler > a’, function(e) { e.preventDefault(); $(this).next(‘div’).toggle(); }); $(‘.newspost’).on(‘click’, ‘.ispoiler’, function(e) { e.preventDefault(); $(this).find(‘div’).css(‘filter’, ”); $(this).removeClass(‘ispoiler’); }); $(‘.contnt’).on(‘click’, ‘.newspoll_btn’, function() { popup.Show(‘TechPowerUp Quick Poll’,’Loading…’); $.get(‘/news-poll/options?id=’+$(this).data(‘id’), function(data) { $(‘#popup_content’).html(data); }); }); }); ]]>

Saturday, December 7th 2024

It’s no secret that 2024 hasn’t been kind to live-service games, with recent months seeing games like XDefiant and Concord shut down—although not always without reason—so it’s a bit refreshing to see the recently released Marvel Rivals hit what can only be described as a home run. Not only is the game already at “Mostly Positive” in terms of Steam reviews, the free-to-play hero shooter also managed to draw in massive amounts of players in its first week on Steam. According to SteamDB, Marvel Rivals peaked at 444,286 concurrent players a mere two and a half hours after its launch on Friday, December 6.

The game launched on the same day as Path of Exile 2, which had an equally successful launch, despite its Early Access fee and some serious technical hiccups along the way. These two games have not been the norm, although Marvel Rivals signals that gaming properties based on Marvel characters may have finally found their audience. In previous years, both Marvel’s Midnight Suns and Marvel’s Guardians of the Galaxy made their own impacts, scoring big with both reviewers and audiences. Of course, neither of the aforementioned games garnered quite the player count as Marvel Rivals, but that’s likely simply due to the free-to-play nature of Rivals.

Marvel Rivals is a free-to-play, team-based PVP hero shooter that puts players into various Marvel heroes and pits them against each other in destructible environments. It’s currently available for PC on Steam and on the PS5 and Xbox storefronts.

Source: SteamDB

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JONSBO Intros TH-series AIO CLCs with Compound Fans

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Friday, December 6th 2024

JONSBO today introduced the TH line of all-in-one liquid CPU coolers. These feature conventional cylindrical pump-blocks capped with an LED 7-segment display that puts out CPU temperature and pump RPM, framed by an ARGB diffuser. The highlight with these coolers are their included compound fans. A compound fan is a single frame with multiple impellers (fanlets), which reduces the cable clutter that comes with having multiple individual fans. It takes in a single cable for the 4-pin PWM and 3-pin ARGB connections. The sides of the frame and the impeller hubs feature ARGB diffusers.

There are four models in the JONSBO TH-series depending on the color and radiator size—the TH-240 Black, the TH-360 Black, the TH-240 White, and the TH-360 White. Each 120 mm fanlet in the compound fan turns at speeds ranging between 700 and 2,400 RPM, pushing between 21.46 and 62.40 CFM of airflow; at between 21.3 and 37.3 dBA of noise output. The company didn’t put out static pressure numbers. Among the CPU socket types supported are LGA1851, AM5, LGA1700, and AM4. The company didn’t reveal pricing.