Earlier today, the AMD Rewards website was updated with a new marketing promotion—standard edition digital copies of Capcom’s Monster Hunter Wilds (due on February 28) will be bundled with qualifying purchases of select Ryzen processors, Radeon graphics card, as well as Team Red-powered gaming laptops. AMD’s previous “Game Bundle Promotion” campaign rolled out last autumn—at the time, participating customerswere gifted digital copies of Warhammer 40,000: Space Marine 2 and Unknown 9: Awakening. Unfortunately, the latest iteration grants access to a single AAA title. Multiple hardware and gaming news outlets have advised prospective buyers to make use of the Monster Hunter Wilds PC performance benchmark utility; in preparation for the game’s full release. Preview builds have reportedly brought fairly potent test systems to their knees.
Curiously, AMD’s list of eligible products does not include any desktop (AM5) 3D V-Cache models—a glaring omission, given the nature of this promotion. Instead, various standard SKUs are listed; at the top we spotted their Ryzen 9 9950X CPU. The cheapest option seems to be the Ryzen 7 7700 (non-X) model. Qualifying graphics card options are restricted to the Radeon RX 7000 series; there is no mention of next-gen candidates—terms could be amended later this week; AMD will be presenting its new Radeon RX 9070 series on February 28. Team Red board partners are expected to reveal their respective participations with this Monster Hunter Wilds promo campaign; Sapphire—a well regarded AIB—announced its involvement, as of this afternoon. Interestingly, ASUS has introduced a similar marketing initiative, also involving Capcom and its popular Monster Hunter franchise.
VideoCardz and Tom’s Hardware have kindly extracted lists of qualifying products.
Eligible AMD Ryzen processor SKUs:
Ryzen 9 9950X
Ryzen 9 9900X
Ryzen 7 9700X
Ryzen 5 9600X (not available in Japan)
Ryzen 9 7950X
Ryzen 9 7900X
Ryzen 7 7700X
Ryzen 7 7700
Eligible AMD Radeon GPUs:
Radeon RX 7900 XTX
Radeon RX 7900 XT
Radeon RX 7800 XT
Radeon RX 7700 XT
Eligible AMD Ryzen laptops—qualifying hardware must utilize Ryzen Al 9 300, 7000HX, 7000X3D, 8000 or Al Max series processors:
My previous encounter with an ultrawide monitor made by Corsair didn’t go particularly well. The quirky Xeneon FLEX 45WQHD240 made me realize two things: a 45-inch diagonal is simply perfect for a 21:9 monitor, but the 3440×1440 native resolution definitely isn’t. The Xeneon FLEX suffered from low pixel density and subpar image sharpness, issues further amplified by the ever-present fringing caused by the non-standard subpixel arrangement of its WOLED panel.
Let’s put all that behind us and focus on Corsair’s latest ultrawide monitor, the Xeneon 34WQHD240-C. On paper, it stands a much better chance of impressing, as it combines the 3440×1440 native resolution with a 34-inch screen diagonal, which is a much better fit in terms of pixel density. It also features a 240 Hz QD-OLED panel made by Samsung Display, although it’s still a first-generation QD-OLED panel, which means that the subpixel structure hasn’t been updated to the latest and greatest, and there’s a potential of experiencing seemingly raised black levels in a bright room, due to the lack of a polarizer.
The Xeneon 34WQHD240-C features a curved panel with a modest and practically imperceptible 1800R curvature radius. The radius is, of course, fixed, meaning the Xeneon FLEX remains the company’s only monitor with an adjustable curvature. The Xeneon 34WQHD240-C is more practical in other ways, too. For instance, it offers full VESA mounting compatibility, allowing you to easily detach the supplied base and stand and mount it on a standard table or wall bracket for a cleaner setup. This is also one of the few monitors painted white, making it an ideal match for any white-themed build. Conveniently, that’s exactly the case with my monitor-testing rig.
While the Xeneon 34WQHD240-C is primarily designed for gaming, it also boasts several productivity-focused features, such as a USB-C DP Alt Mode port with 65 W Power Delivery and a 4-port USB 3.1 hub with an integrated KVM switch. Let’s see how this monitor performs in real-world scenarios and determine whether it justifies its $1,200 price tag.
Earlier in the year, we heard about TSMC being ahead of the game with its speculated trial production run of cutting-edge 2 nm (N2) silicon. Taiwan’s premier foundry company is reportedly prepping its Baoshan and Kaohsiung plants for full-on manufacturing of next-gen chips. The latest insider whispers propose that TSMC is making “rapid” progress on the 2 nm (N2) front, as company engineers have moved onto an “intensive” trial production phase. Taiwan’s Economic Daily News has picked up on compelling projections from industry moles; the Hsinchu Baoshan facility’s current monthly production capacity is (allegedly) around 5000 to 10,000 2 nm wafers. The other 2 nm-specialist site—Kaohsiung—has reportedly moved into a small-scale appraisal phase.
TSMC declined to comment on recently leaked data points, but they released a general statement (to UDN), emphasizing that: “(our) 2 nm process technology is progressing well and will go into mass production as scheduled in the second half of this year.” The Baoshan plant could ramp up to 25,000 2 nm wafers per month, once it moves into a mass production phase. Combined with the same estimated output from its sister site (Kaohsiung), insiders reckon that the combined total could reach 50,000 units per month. Following a predicted successful “second phase” transition, TSMC’s most advanced facilities have a “chance” to pump out 80,000 2 nm parts (combined total). The latest murmurs suggest that this milestone could be achieved by the end of 2025. Industry watchdogs believe that Apple will have first access dibs on TSMC’s upcoming cutting-edge offerings.
Welcome to the last week of February and this week we have a massive AAA release from a popular Capcom franchise that involves a lot of monsters in the wild. The rest of this week is a lot more low-key, with a rhythm platformer, a 2D scroller action ninja game, a co-op horror game, a retro collection which includes no less than 14 games and finally some greens and bunkers.
Monster Hunter Wilds / This week’s AAA release / Friday 28 February Fulfill your duty as a Hunter by tracking and defeating powerful monsters and forging strong new weapons and armor from the materials you harvest from your hunt as you uncover the connection between the people of the Forbidden Lands and the locales they inhabit. The ultimate hunting experience awaits you in Monster Hunter Wilds. Steam link
Lumi Trek / Monday 24 February Lumi Trek is a unique rhythm platformer where you have to combine the three primary colors of light to overcome obstacles. Change the color of the moving star at the right time, and stay calm when deadly traps appear. It may sound simple, but this challenge will make your hands sweat. Steam linkNinja Five-O / Tuesday 25 February Ninja Five-O entrenches you into the epic and ruthless voyage of Joe Osugi, who is a detective and players become the Ninja Five-O. Utilize a wide variety of masterful ninja skills to uphold justice by solving treacherous crimes such as bank heists and hijackings. Use unique Ninjutsu moves to protect the city of Zipangu and take down the evil Mad Mask bosses. Steam linkR.E.P.O. / Wednesday 26 February / Early Access R.E.P.O. is an online co-op horror game featuring physics, proximity voice chat and scary monsters. You and up to 5 friends can venture into terrifying environments to extract valuable objects using your physics-based grabbing tool. Steam linkYu-Gi-Oh! Early Days Collection / Thursday 27 February Duel alongside old friends as the iconic stars of the original Yu-Gi-Oh! anime return in this expansive collection of classic Yu-Gi-Oh! Titles. Including a plethora of Yu-Gi-Oh! games never-before-released outside of Japan! Steam linkPGA Tour 2K25 / Friday 28 February The master of golf sims is back! Tee off with the world’s top golfers on the most storied courses on golf’s biggest stages. Steam link
NVIDIA’s problems with its latest flagship RTX 50 series “Blackwell” GPUs continue. First, it was melting power cables, then stability issues, and recently, the case of missing ROPs. Today, we got a confirmation that NVIDIA is investigating users experiencing significant stability problems, with reports of widespread black screen issues and system crashes since the launch of the dedicated 572 driver branch. Unlike owners of previous generation cards who can roll back to stable drivers, RTX 50 series users are particularly affected as no alternative drivers are available for their hardware. The problems span across the entire RTX 50 lineup, including the 5090, 5080, and newly announced 5070 Ti models. Users have reported issues ranging from display flickering to complete system failures, with some experiencing blue screen of death (BSOD) errors during normal operation.
The situation is especially problematic when using advanced features like DLSS 4 frame generation. NVIDIA staff member Manuel recently addressed these concerns on the GeForce Forums, confirming that the company is actively investigating the problems. Preliminary investigation suggests the issues might extend beyond driver software, potentially requiring VBIOS updates to resolve the stability problems fully. Some users have found temporary relief by reducing PCIe speeds below Gen 5 or lowering monitor refresh rates to 60 Hz, suggesting potential firmware-level compatibility issues. However, these workarounds are not guaranteed solutions for all affected users. The latest driver update (572.47), which added support for the RTX 5070 Ti, failed to address these critical stability issues, including only a single bug fix related to monitor wake-up from sleep mode. This has left many early adopters of the RTX 50 series frustrated with their premium hardware purchases.
I would like to thank darkFlash for supplying the review sample.
The DY470 is darkFlash unique entry into the dual-chamber fray. With angled panels and an asymmetrical shape it is meant to stand out, while still showing off all your hardware not just through the two main panels, but also through the top thanks to a third glass piece. The DY470 also allows for two 360 mm AIOs or radiators, and darkFlash offers the chassis in either black or white. We received the white DY470 for review, so lets dive right in.
Specifications
darkFlash DY470
Case Type:
Dual-Chamber
Material:
Steel, plastic, and tempered glass
Weight:
N/A
Slots:
7
Drive Bays:
1x Internal 2.5″ 2x Internal 3.5″
Motherboard Form Factors:
Mini-ITX, microATX, ATX
Dimensions:
473 x 298 x 497 mm
Front Door/Cover:
N/A
Front Fans:
N/A
Rear Fans:
1x 120 mm (1x 120 mm ARGB fan pre-installed)
Top Fans:
3x 120 mm (optional)
Bottom Fans:
3x 120 mm (optional)
Side Fans:
3x 120 mm (3x 120 mm inverse ARGB fans pre-installed)
Front Radiator:
N/A
Rear Radiator:
120 mm
Top Radiator:
360 mm
Bottom Radiator:
N/A
Side Radiator:
360 mm
I/O:
1x USB 3.2 Gen 2 Type-C 2x USB 3.0 1x Headphone 1x Microphone
Fan/LED Controller:
N/A
Compatibility:
CPU Cooler: 175 mm GPU: 410 mm PSU: 200 mm
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Last month, Shuhei Yoshida announced his retirement from Sony Interactive Entertainment. His career at the company started back in 1986, and by 1993 he became involved with the corporation’s nascent PlayStation division. The Japanese industry veteran has gone on a press appearance blitz over the past couple of weeks; many headlines have been generated by his candid musings. Most recently, Sacred Symbols+ engaged in a conversation with Yoshida—their (paywalled) two-hour long podcast episode (#347) was made available to subscribers this week. The former PlayStation chief divulged that he pushed hard for the conversion of first-party titles from console origins to PC platforms, but his colleagues were reportedly reluctant to adopt this practice (at the time). Yoshida-san outlined the benefits: “releasing on PC does many things: it reaches a new audience who do not own consoles—especially in regions where consoles are not as popular. The idea is that those people may become fans of a particular franchise, and when a new game in that series comes out, they may be convinced to purchase a PlayStation.” Sony started readjusting its exclusivity model a few years ago; greater ambitions were revealed in 2024.
He continued with this thought process: “it also adds additional income, because porting to PC is way cheaper than creating an original title…So, it’s almost like printing money. And that helps us to invest in new titles now that the cost of games has increased.” The ex-SIE boss believes that emerging markets are best served with releases on PC. Yoshida mentioned a huge (almost untapped) market—his ex-colleagues could do well, by targeting said region in the near future: “China is a huge PC game market…And China is a growing but very small console market. In order to reach the audience in countries like China then it’s crucial to release on PC. So, I believe PC versions really reach a new audience.” PC gamers have largely welcomed an improved flow of ported first-party titles, but Sony has absorbed feedback flak in early 2025; namely an underwhelming reception to Marvel’s Spider-Man 2. In late January, Team Sony announced a revised PlayStation Network account policy; backpedalling from a system that featured strict sign-in requirements.
ASUS TUF Gaming GeForce RTX 5070 Ti OC is a premium custom design graphics card based on NVIDIA’s latest performance-segment graphics card. For the RTX 5070 Ti, the TUF Gaming line of graphics cards are positioned between the company’s SFF-Ready Prime series, and the high-end ROG Strix series. In its latest generation, the ASUS TUF Gaming carries forward its rustic industrial product styling from its past two generations. The Vented Exoskeleton is built on the idea of exposing as much of the heatsink underneath outside as possible, with the cooler shroud providing structural support. The cooler also debuts innovations such as the company’s latest Axial-Tech fans that it shares between the TUF Gaming and ROG Strix cards (albeit with slightly different impeller shape), a new phase-change thermal pad for the GPU, a moisture-resistant PCB surface treatment, and dual-BIOS.
The new GeForce RTX 5070 Ti is located in a gray area between the performance and enthusiast segments. The RTX 5080 from last month was squarely enthusiast, the RTX 5070 Ti is a slightly different equation—the GPU isn’t explicitly marketed for 4K Ultra HD gaming, instead putting it in the rather broad 1440p segment that has GPUs priced $400 and above. With a starting price of $750, the RTX 5070 Ti is expected to be a lot more than a 1440p-class GPU. The RTX 5070 Ti should provide plenty of performance for 4K Ultra HD at native resolution, if you know your way around game settings, or can use features such as DLSS.
The new Blackwell graphics architecture debuts a revolutionary new technology called Neural Rendering. It brings the awesome power of generative AI directly into the graphics rendering stack, combining objects created by a generative AI model with conventional raster 3D graphics. This is possible because the GPU is able to accelerate AI models in tandem with rendering graphics, thanks to a hardware scheduling component call the AI Management Processor (AMP). NVIDIA hasn’t refreshed the foundry node on which these GPUs are built, they use the exact same NVIDIA 4N foundry node as the previous RTX 40-series, and so all performance-per-Watt improvements you see are purely a function of the architecture and the new power management technologies being introduced with it.
The new Blackwell streaming multiprocessor (SM) comes with concurrent FP32 and INT32 math capability across all its CUDA cores—on the older Ada SM, only half the cores had INT32 capability. The new shader execution reordering engine is aware of neural shaders and neural objects. The 5th Gen Tensor core comes with FP4 data format support, to increase throughput by trading in precision. The 4th generation RT core comes with even more fixed-function hardware, this time enabling Mega Geometry—a technique to increase the triangle count of ray traced objects by incorporating hierarchical techniques similar to Mega Textures.
DLSS 4 being introduced with Blackwell introduces new Transformer-based AI models replacing the convoluted neural networks (CNNs) of older generations of DLSS. These models handle super resolution (upscaling), ray-reconstruction, and frame generation. With DLSS 4, NVIDIA is introducing Multi Frame Generation (MFG), a technology with which the GPU generates up to three frames following a conventionally rendered one, effectively quadrupling framerates. It’s exclusive to Blackwell because of the new hardware flip-metering component that’s part of the Display Engine.
The RTX 5070 Ti is carved out from the same GB203 silicon powering the RTX 5080, but with 70 out of the 84 SM present on the silicon being enabled, besides 48 MB out of the 64 MB L2 cache present. This works out to 8,960 CUDA cores, 280 Tensor cores, 70 RT cores, 280 TMUs, and 96 ROPs. The memory sub-system is a massive upgrade over the older RTX 4070 Ti. The memory size has been increased to 16 GB, up from 12 GB; the memory bus to 256-bit wide, from 192-bit; and the memory speed is 28 Gbps over the 21 Gbps of the RTX 4070 Ti, resulting in 896 GB/s of memory bandwidth, or a whopping 77% increase in bandwidth. The GPU needs this to run its memory-sensitive AI models.
With its default P-mode (Performance BIOS), the ASUS TUF Gaming RTX 5070 Ti OC runs the GPU at 2588 MHz boost, compared to 2452 MHz reference. There is a software-based OC mode that can drive this further up to 2610 MHz boost. ASUS is pricing the card at $1,000, a massive 33% premium over the $750 NVIDIA baseline.
NVIDIA GeForce RTX 5070 Ti Market Segment Analysis
Leading provider of industrial PC solutions AAEON (stock code: 6579), has introduced the BOXER-6647-MTH, a fanless embedded computer powered by the Intel Core Ultra platform. Available with either the Intel Core Ultra 7 processor 155H or Intel Core Ultra 5 processor 125H, the BOXER-6647-MTH sports a broad variety of interfaces tailored for industrial robotics use.
The system hosts LAN ports providing up to 2.5GbE speed, six USB (four USB 3.2 Gen 2, two USB 2.0), and three serial ports that include dual RS-232/422/485 signals and an 8-bit DIO, the BOXER-6647-MTH’s I/O provides a strong foundation with which systems integrators can install cameras, sensors (LIDAR, IMUs), and actuators for advanced robotics applications like AGVs and AMRs. Moreover, the system boasts a wealth of expansion options to accommodate Wi-Fi, 5G, and NVMe storage modules.
The mechanical design of the BOXER-6647-MTH offers a number of unique features, including external SATA and M.2 M-Key device trays that allow users to swap, upgrade, or replace SATA and M.2 NVMe storage devices without the need to open the system or use tools to configure. A second change to what users will have become accustomed to with AAEON’s fanless embedded PC line is its fully sealed chassis panels. Previous products from the selection required additional vents on the system side panel in order to ensure adequate heat dissipation, the BOXER-6647-MTH compensates for this with a more efficient and effective heatsink.
Despite its ventless chassis, the BOXER-6647-MTH remains relatively compact at 220 mm x 154 mm x 62.1 mm, while also maintaining a -20°C to 60°C temperature range. The system can operate in industrial environments with fluctuating power supplies, with a 9 V to 36 V power input range via a 3-pin terminal block connector, while also receiving protection from damage during operation thanks to both shock and vibration resistance features.
With respect to its OS, the BOXER-6647-MTH supports Windows 11 Pro and Windows 11 IoT Enterprise, as well as Linux Ubuntu 22.04.
For detailed specifications, please visit the BOXER-6647-MTH’s product page.
NVIDIA today debuted the GeForce RTX 5070 Ti, its third release from the RTX 50-series Blackwell generation. The RTX 5070 Ti is positioned in a gray area between the performance and enthusiast segments, given its starting price of $750. Much like the RTX 4070 Ti from the previous generation, NVIDIA does not explicitly recommend it for 4K Ultra HD gaming, instead slotting it in the rather broad 1440p class, but there should be plenty of performance on tap for 4K Ultra HD gameplay at its native resolution if you know your way around game settings, or make the NVIDIA App find the best settings for you. Then there’s always DLSS, and Blackwell introduces DLSS 4 with Multi Frame Generation and image quality improvements in all performance presets thanks to a new Transformer-based AI model at the helm of upscaling. There is no first-party RTX 5070 Ti Founders Edition card from NVIDIA, the company instead sent us the MSI RTX 5070 Ti Ventus 3X, a card priced at the $750 MSRP.
The new GeForce RTX 5070 Ti has a lot in common with the enthusiast-segment RTX 5080 which we reviewed late last month. For starters, the two cards share the same GB203 silicon, and while the RTX 5080 maxes this out, the RTX 5070 Ti is cut down from it. The GB203 silicon physically has 84 streaming multiprocessors (SM), all of which are enabled on the RTX 5080. The RTX 5070 Ti enables 70 out of these 84. Besides the newer architecture, this is a fairly big increase from the previous generation RTX 4070 Ti, which has 60 SM; even its refresh RTX 4070 Ti Super comes with 66 SM, a wee bit shy of the RTX 5070 Ti. With 70 SM on tap, the RTX 5070 Ti enjoys 8,960 CUDA cores, 280 Tensor cores, 70 RT cores, and 280 TMUs. The card gets 96 out of the 112 ROPs present on the GB203, and 48 MB out of the 64 MB present. The RTX 5070 Ti maxes out the 256-bit GDDR7 memory bus of the GB203, just like the RTX 5080, and gets 16 GB of memory—an increase from the 12 GB and 192-bit GDDR6X of the RTX 4070 Ti. The swanky new GDDR7 memory runs at 28 Gbps compared to 30 Gbps on the RTX 5080. The memory bandwidth is hence 896 GB/s compared to the 960 GB/s of its bigger sibling. The final two differentiators between the two are GPU frequencies and total graphics power, with the RTX 5070 Ti boosting up to 2432 MHz, with a 300 W TGP, compared to the 360 W of the RTX 5080.
Much like the RTX 5080 and RTX 5090 launched before it, the RTX 5070 Ti comes with several new technologies thanks to the new Blackwell graphics architecture it’s based on. To begin with, it implements Neural Rendering, a feature that brings the awesome power of generative AI directly to the graphics rendering pipeline. The GPU now has the ability to run a generative AI model in tandem with rendering graphics thanks to a new hardware scheduler on these chips, called the AI Management Processor (AMP). Neural Rendering allows certain objects created by the generative AI to be combined with conventional raster 3D graphics, just like RTX brings real time ray traced objects to it. This should vastly improve realism in games. The new Blackwell generation SM comes with concurrent FP32 and INT32 math capability on all CUDA cores, the previous generation Ada only had INT32 capability on half the cores in an SM. The shader execution reordering mechanism is now aware of neural shaders. The 5th generation Tensor cores come with FP4 data format capability, which should max out throughput by trading in precision. The new RT cores come with even more hardware-based components, and are ready for Mega Geometry, which vastly improves the poly count of ray traced objects using hierarchical techniques resembling Mega Textures.
Then there are DLSS 4 and Multi Frame Generation. NVIDIA updated the AI model at the heart of the DLSS upscaler to one based on more advanced Transformers, instead of an older convoluted neural network (CNN). The new Transformer based model is more accurate, and hence there are image quality uplifts to be expected in all performance presets. NVIDIA introduced a new hardware component with Blackwell called Display Flip Metering, with which Blackwell implements Multi Frame Generation, or the ability for the GPU to generate up to three consecutive frames from a single conventionally rendered one, effectively quadrupling frame rates. While the Transformer models for upscaling and ray-reconstruction are available even for older RTX 40-series and RTX 30-series GPUs, Multi Frame Generation is exclusive to the RTX 50-series.
The MSI RTX 5070 Ti Ventus 3X is a simple yet elegant looking piece of hardware, which meets NVIDIA’s SFF-Ready spec thanks to its relatively compact dimensions of 30 cm length, 4.9 cm thickness, and 12 cm height. The card features a silver+black two-tone cooler shroud with a design resembling that of the RTX 20-series Founders Edition cards. Three axial flow fans ventilate an aluminium fin-stack heatsink, which pulls heat from the GPU over a sold metal baseplate (instead of a vapor chamber). The card comes with a minor factory overclock of 2482 MHz, compared to 2452 MHz reference. Although this card is launching at $750, you can expect post-launch real world pricing to be much higher. I hope NVIDIA is paying attention to the fact that Grand Theft Auto 6 is launching on consoles first, the PC release will likely come year(s) later, and overpriced PC hardware isn’t going to help the platform.
NVIDIA GeForce RTX 5070 Ti Market Segment Analysis
Price
Cores
ROPs
Core Clock
Boost Clock
Memory Clock
GPU
Transistors
Memory
RTX 3080
$420
8704
96
1440 MHz
1710 MHz
1188 MHz
GA102
28000M
10 GB, GDDR6X, 320-bit
RTX 4070
$490
5888
64
1920 MHz
2475 MHz
1313 MHz
AD104
35800M
12 GB, GDDR6X, 192-bit
RX 7800 XT
$440
3840
96
2124 MHz
2430 MHz
2425 MHz
Navi 32
28100M
16 GB, GDDR6, 256-bit
RX 6900 XT
$450
5120
128
2015 MHz
2250 MHz
2000 MHz
Navi 21
26800M
16 GB, GDDR6, 256-bit
RX 6950 XT
$630
5120
128
2100 MHz
2310 MHz
2250 MHz
Navi 21
26800M
16 GB, GDDR6, 256-bit
RTX 3090
$900
10496
112
1395 MHz
1695 MHz
1219 MHz
GA102
28000M
24 GB, GDDR6X, 384-bit
RTX 4070 Super
$590
7168
80
1980 MHz
2475 MHz
1313 MHz
AD104
35800M
12 GB, GDDR6X, 192-bit
RX 7900 GRE
$530
5120
160
1880 MHz
2245 MHz
2250 MHz
Navi 31
57700M
16 GB, GDDR6, 256-bit
RTX 4070 Ti
$700
7680
80
2310 MHz
2610 MHz
1313 MHz
AD104
35800M
12 GB, GDDR6X, 192-bit
RTX 4070 Ti Super
$750
8448
112
2340 MHz
2610 MHz
1313 MHz
AD103
45900M
16 GB, GDDR6X, 256-bit
RX 7900 XT
$620
5376
192
2000 MHz
2400 MHz
2500 MHz
Navi 31
57700M
20 GB, GDDR6, 320-bit
RTX 3090 Ti
$1000
10752
112
1560 MHz
1950 MHz
1313 MHz
GA102
28000M
24 GB, GDDR6X, 384-bit
RTX 4080
$940
9728
112
2205 MHz
2505 MHz
1400 MHz
AD103
45900M
16 GB, GDDR6X, 256-bit
RTX 4080 Super
$990
10240
112
2295 MHz
2550 MHz
1438 MHz
AD103
45900M
16 GB, GDDR6X, 256-bit
RX 7900 XTX
$820
6144
192
2300 MHz
2500 MHz
2500 MHz
Navi 31
57700M
24 GB, GDDR6, 384-bit
RTX 5070 Ti
$750
8960
96
2295 MHz
2452 MHz
1750 MHz
GB203
45600M
16 GB, GDDR7, 256-bit
MSI RTX 5070 Ti Ventus 3X
$750
8960
96
2295 MHz
2482 MHz (+30 MHz)
1750 MHz
GB203
45600M
16 GB, GDDR7, 256-bit
RTX 5080
$1000
10752
112
2295 MHz
2617 MHz
1875 MHz
GB203
45600M
16 GB, GDDR7, 256-bit
RTX 4090
$2400
16384
176
2235 MHz
2520 MHz
1313 MHz
AD102
76300M
24 GB, GDDR6X, 384-bit
RTX 5090
$2000
21760
176
2017 MHz
2407 MHz
1750 MHz
GB202
92200M
32 GB, GDDR7, 512-bit
Price Drops
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PLAYSTATION VR2 Gaming Headset
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Cooler Master NR200P MAX Small Form Factor (SFF) PC Black Grey Mini-ITX Acrylonitrile butadiene styrene (ABS) Mesh SGCC Steel 6.7 cm